It’s been almost 2 years. It’s time for an update.
After I created Space Drill I have immediately started working on another game project called Square, but I was forced to put it on hold when I got recruited by an indie gamedev studio. My new job got my full attention and therefore I have neglected Absinthe Pie as a website. I still worked on Square and other side projects from time to time, but didn’t see them worthy of publishing here.
Now, after almost three years of starting this website I’ve decided to make some changes. Instead of acting all formal and focusing on released titles, I want to turn it into a blog. I’ll write about my small side projects that I keep working on at home, some tips and tricks for people working in Unity and other thoughts I feel worth sharing.
I hope this combined approach doesn’t turn anyone away and that you find something useful here.